AI Insights · Timothy · April 2024
Top 5 Historical Games in Bulgaria Q1 2024: Performance Overview
Discover how the top 5 historical games performed in Bulgaria during Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 historical games in Bulgaria showed varied performance across different metrics, including weekly downloads, revenue, and active users. Here's a closer look at their performance trends based on data from Sensor Tower.
Royal Match from Dream Games experienced fluctuations in weekly revenue, starting at approximately $7.8K in early January and ending at around $6.7K by the end of March. Weekly downloads peaked at 11.9K in the week of January 22, followed by a decline to 3.1K in the last week of March. The game saw a consistent rise in weekly active users, reaching a peak of 52.9K in late February before settling at around 47K by the end of the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had a modest revenue performance, starting at $1.7K and seeing a peak of $2.1K in the last week of March. Weekly downloads showed a downward trend from 4.4K at the beginning of January to 3K by the end of March. Weekly active users fluctuated, peaking at 18.6K in mid-January and ending the quarter at 15.2K.
Comics Bob from SayGames LTD saw no revenue throughout the quarter. However, weekly downloads showed an upward trend, starting at 1.8K in early January and reaching 2.5K by the end of March. Weekly active users also increased, peaking at 5.5K in mid-March.
Shadow Fight 2 by Nekki Games had a steady revenue increase, starting at $157 and reaching $192 by the end of March. Weekly downloads showed a significant spike in early March, reaching 1.6K, before stabilizing at around 1.5K. Weekly active users demonstrated growth, peaking at 9.3K in mid-March before stabilizing at 8.3K.
Viking Rise: Valhalla from IGG.COM saw a decline in revenue from $356 at the beginning of January to $222 by the end of March. Weekly downloads also decreased, starting at 1.1K and dropping to 354 by the end of the quarter. Weekly active users fluctuated, peaking at 4.9K in late February before ending the quarter at 4.3K.
For more insights and detailed data, visit Sensor Tower.